Lost Omens: Highhelm
Different values: 6
=====================================
object {Lost Omens: Highhelm}
    _id : string {Lost Omens: Highhelm._id} (all different values)
    img : string {Lost Omens: Highhelm.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {Lost Omens: Highhelm.items}
        Length: min=4 max=15
        Value type: object {Lost Omens: Highhelm.items.[]}
            _id : string {Lost Omens: Highhelm.items.[]._id} (52 different values)
            img : string {Lost Omens: Highhelm.items.[].img} (13 different values)
            name : string {Lost Omens: Highhelm.items.[].name} (47 different values)
            sort : integer {Lost Omens: Highhelm.items.[].sort} (15 different values)
            system : object {Lost Omens: Highhelm.items.[].system}
                [acBonus] : integer {Lost Omens: Highhelm.items.[].system.acBonus} (same value: 2)
                [actionType] : object {Lost Omens: Highhelm.items.[].system.actionType}
                    value : string {Lost Omens: Highhelm.items.[].system.actionType.value} (4 different values)
                        'action' (x15)
                        'passive' (x12)
                        'reaction' (x3)
                        'free' (x2)
                [actions] : object {Lost Omens: Highhelm.items.[].system.actions}
                    [value] : integer {Lost Omens: Highhelm.items.[].system.actions.value} (2 different values)
                        1 (x12)
                        2 (x3)
                [area] : object {Lost Omens: Highhelm.items.[].system.area}
                    [details] : string {Lost Omens: Highhelm.items.[].system.area.details} (same value: '10-foot radius, 40-foot-tall cylinder')
                    type : string {Lost Omens: Highhelm.items.[].system.area.type} (2 different values)
                        'burst' (x2)
                        'emanation' (x1)
                    value : integer {Lost Omens: Highhelm.items.[].system.area.value} (3 different values)
                        10 (x1)
                        30 (x1)
                        20 (x1)
                [attack] : object {Lost Omens: Highhelm.items.[].system.attack}
                    value : string {Lost Omens: Highhelm.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Lost Omens: Highhelm.items.[].system.attackEffects}
                    [custom] : string {Lost Omens: Highhelm.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Lost Omens: Highhelm.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Lost Omens: Highhelm.items.[].system.attackEffects.value.[]} (9 different values)
                            'grab' (x2)
                            'push' (x1)
                            'lizard-poison' (x1)
                            'improved-knockdown' (x1)
                            'paralysis' (x1)
                            'tentacle-grab' (x1)
                            'tail-impalement' (x1)
                            'blinding-spittle' (x1)
                            'improved-grab' (x1)
                [autoHeightenLevel] : object {Lost Omens: Highhelm.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {Lost Omens: Highhelm.items.[].system.baseItem} (same value: 'steel-shield')
                [bonus] : object {Lost Omens: Highhelm.items.[].system.bonus}
                    value : integer {Lost Omens: Highhelm.items.[].system.bonus.value} (7 different values)
                        14 (x4)
                        18 (x2)
                        16 (x2)
                        9 (x1)
                        30 (x1)
                        28 (x1)
                        27 (x1)
                [bulk] : object {Lost Omens: Highhelm.items.[].system.bulk}
                    value : integer {Lost Omens: Highhelm.items.[].system.bulk.value} (same value: 1)
                [category] : string {Lost Omens: Highhelm.items.[].system.category} (3 different values)
                    'offensive' (x22)
                    'defensive' (x8)
                    'interaction' (x2)
                [containerId] : empty
                [cost] : object {Lost Omens: Highhelm.items.[].system.cost}
                    value : string {Lost Omens: Highhelm.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {Lost Omens: Highhelm.items.[].system.counteraction} (same value: False)
                [damage] : object {Lost Omens: Highhelm.items.[].system.damage}
                    [0] : object {Lost Omens: Highhelm.items.[].system.damage.0}
                        applyMod : boolean {Lost Omens: Highhelm.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Lost Omens: Highhelm.items.[].system.damage.0.formula} (3 different values)
                            '7d8' (x1)
                            '8d6' (x1)
                            '7d10' (x1)
                        kinds : array<string> {Lost Omens: Highhelm.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {Lost Omens: Highhelm.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        [materials] : array<> {Lost Omens: Highhelm.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Lost Omens: Highhelm.items.[].system.damage.0.type} (2 different values)
                            'force' (x2)
                            'fire' (x1)
                [damageRolls] : object {Lost Omens: Highhelm.items.[].system.damageRolls}
                    [CL45FnqNSKpc0G1V] : object {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V}
                        damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V.damage} (same value: '1d10+4')
                        damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V.damageType} (same value: 'bludgeoning')
                    [K4fFMyTkNCAeUBp3] : object {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3}
                        damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3.damage} (same value: '3d12+8')
                        damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3.damageType} (same value: 'force')
                    [KjFVe56GqfvWV3GD] : object {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD}
                        damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD.damage} (same value: '2d6+7')
                        damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD.damageType} (same value: 'piercing')
                    WQ88LAa3bAtDYwaX : object {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX}
                        damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX.damage} (same value: '1d4')
                        damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX.damageType} (same value: 'spirit')
                    [WpBrExa43RQs9zHG] : object {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG}
                        damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG.damage} (same value: '2d8+6')
                        damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG.damageType} (same value: 'piercing')
                    [ZNTIYS2gTOGtY6dy] : object {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy}
                        damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy.damage} (same value: '2d6+9')
                        damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy.damageType} (same value: 'slashing')
                    [c1rqHRAiL1vW848j] : object {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j}
                        damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j.damage} (same value: '2d4+7')
                        damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j.damageType} (same value: 'slashing')
                    [cJksXtLcBu24qDV2] : object {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2}
                        damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2.damage} (same value: '2d8+5')
                        damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2.damageType} (same value: 'piercing')
                    [cQO5nU1WwFM2EAZ5] : object {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5}
                        damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5.damage} (same value: '3d12+14')
                        damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5.damageType} (same value: 'bludgeoning')
                    cSEIRYdJBok3hZQS : object {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS}
                        damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS.damage} (same value: '3d8+15')
                        damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS.damageType} (same value: 'piercing')
                    [h2ctnL4NJZog2BK1] : object {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1}
                        damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1.damage} (same value: '2d10+9')
                        damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1.damageType} (same value: 'piercing')
                    [mBCVGWoE3krOxo6Y] : object {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y}
                        damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y.damage} (same value: '2d6+5')
                        damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y.damageType} (same value: 'bludgeoning')
                description : object {Lost Omens: Highhelm.items.[].system.description}
                    value : string {Lost Omens: Highhelm.items.[].system.description.value} (39 different values)
                [equipped] : object {Lost Omens: Highhelm.items.[].system.equipped}
                    carryType : string {Lost Omens: Highhelm.items.[].system.equipped.carryType} (same value: 'held')
                    handsHeld : integer {Lost Omens: Highhelm.items.[].system.equipped.handsHeld} (same value: 1)
                    [invested] : empty
                [frequency] : object {Lost Omens: Highhelm.items.[].system.frequency}
                    max : integer {Lost Omens: Highhelm.items.[].system.frequency.max} (same value: 1)
                    per : string {Lost Omens: Highhelm.items.[].system.frequency.per} (same value: 'PT1M')
                [hardness] : integer {Lost Omens: Highhelm.items.[].system.hardness} (same value: 15)
                [hp] : object {Lost Omens: Highhelm.items.[].system.hp}
                    [max] : empty
                    [value] : empty
                [material] : object {Lost Omens: Highhelm.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [price] : object {Lost Omens: Highhelm.items.[].system.price}
                    value : object {Lost Omens: Highhelm.items.[].system.price.value}
                        gp : integer {Lost Omens: Highhelm.items.[].system.price.value.gp} (same value: 2)
                publication : object {Lost Omens: Highhelm.items.[].system.publication}
                    license : string {Lost Omens: Highhelm.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {Lost Omens: Highhelm.items.[].system.publication.remaster} (same value: False)
                    title : string {Lost Omens: Highhelm.items.[].system.publication.title} (4 different values)
                        '' (x34)
                        'Pathfinder Bestiary' (x12)
                        'Pathfinder Core Rulebook' (x5)
                        'Pathfinder Secrets of Magic' (x1)
                [defense] : object {Lost Omens: Highhelm.items.[].system.defense}
                    save : object {Lost Omens: Highhelm.items.[].system.defense.save}
                        basic : boolean {Lost Omens: Highhelm.items.[].system.defense.save.basic} (2 different values)
                            True (x2)
                            False (x1)
                        statistic : string {Lost Omens: Highhelm.items.[].system.defense.save.statistic} (same value: 'reflex')
                [duration] : object {Lost Omens: Highhelm.items.[].system.duration}
                    sustained : boolean {Lost Omens: Highhelm.items.[].system.duration.sustained} (same value: False)
                    value : string {Lost Omens: Highhelm.items.[].system.duration.value} (3 different values)
                        '' (x2)
                        '10 minutes' (x2)
                        '1 minute' (x1)
                [heightening] : object {Lost Omens: Highhelm.items.[].system.heightening}
                    damage : object {Lost Omens: Highhelm.items.[].system.heightening.damage}
                        0 : string {Lost Omens: Highhelm.items.[].system.heightening.damage.0} (3 different values)
                            '1d8' (x1)
                            '2d6' (x1)
                            '2d10' (x1)
                    interval : integer {Lost Omens: Highhelm.items.[].system.heightening.interval} (2 different values)
                        1 (x2)
                        2 (x1)
                    type : string {Lost Omens: Highhelm.items.[].system.heightening.type} (same value: 'interval')
                [level] : object {Lost Omens: Highhelm.items.[].system.level}
                    value : integer {Lost Omens: Highhelm.items.[].system.level.value} (4 different values)
                        5 (x2)
                        1 (x2)
                        6 (x1)
                        0 (x1)
                [location] : object {Lost Omens: Highhelm.items.[].system.location}
                    heightenedLevel : integer {Lost Omens: Highhelm.items.[].system.location.heightenedLevel} (4 different values)
                        5 (x2)
                        6 (x1)
                        2 (x1)
                        1 (x1)
                    [uses] : object {Lost Omens: Highhelm.items.[].system.location.uses}
                        max : integer {Lost Omens: Highhelm.items.[].system.location.uses.max} (same value: 2)
                        value : integer {Lost Omens: Highhelm.items.[].system.location.uses.value} (same value: 2)
                    value : string {Lost Omens: Highhelm.items.[].system.location.value} (2 different values)
                        'txodHvTDxbVq0lKF' (x3)
                        'RYtslJtiCWeBqb5n' (x2)
                rules : ignored (Foundry rules object) {Lost Omens: Highhelm.items.[].system.rules}
                [prepared] : object {Lost Omens: Highhelm.items.[].system.prepared}
                    value : string {Lost Omens: Highhelm.items.[].system.prepared.value} (same value: 'innate')
                [proficiency] : object {Lost Omens: Highhelm.items.[].system.proficiency}
                    value : integer {Lost Omens: Highhelm.items.[].system.proficiency.value} (same value: 1)
                [quantity] : integer {Lost Omens: Highhelm.items.[].system.quantity} (same value: 1)
                [range] : object {Lost Omens: Highhelm.items.[].system.range}
                    value : string {Lost Omens: Highhelm.items.[].system.range.value} (3 different values)
                        '120 feet' (x2)
                        '' (x2)
                        '500 feet' (x1)
                [requirements] : string {Lost Omens: Highhelm.items.[].system.requirements} (same value: '')
                [runes] : object {Lost Omens: Highhelm.items.[].system.runes}
                    reinforcing : integer {Lost Omens: Highhelm.items.[].system.runes.reinforcing} (same value: 0)
                [showSlotlessLevels] : object {Lost Omens: Highhelm.items.[].system.showSlotlessLevels}
                    value : boolean {Lost Omens: Highhelm.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Lost Omens: Highhelm.items.[].system.size} (same value: 'huge')
                [slots] : object {Lost Omens: Highhelm.items.[].system.slots}
                [slug] : string {Lost Omens: Highhelm.items.[].system.slug} (16 different values)
                [speedPenalty] : integer {Lost Omens: Highhelm.items.[].system.speedPenalty} (same value: 0)
                [spelldc] : object {Lost Omens: Highhelm.items.[].system.spelldc}
                    dc : integer {Lost Omens: Highhelm.items.[].system.spelldc.dc} (2 different values)
                        36 (x1)
                        18 (x1)
                    value : integer {Lost Omens: Highhelm.items.[].system.spelldc.value} (2 different values)
                        28 (x1)
                        10 (x1)
                [target] : object {Lost Omens: Highhelm.items.[].system.target}
                    value : string {Lost Omens: Highhelm.items.[].system.target.value} (same value: '')
                [time] : object {Lost Omens: Highhelm.items.[].system.time}
                    value : string {Lost Omens: Highhelm.items.[].system.time.value} (2 different values)
                        '2' (x4)
                        '3' (x1)
                [tradition] : object {Lost Omens: Highhelm.items.[].system.tradition}
                    value : string {Lost Omens: Highhelm.items.[].system.tradition.value} (2 different values)
                        'divine' (x1)
                        'primal' (x1)
                [traits] : object {Lost Omens: Highhelm.items.[].system.traits}
                    value : array<string> {Lost Omens: Highhelm.items.[].system.traits.value}
                        Length: min=0 max=4
                        Value type: string {Lost Omens: Highhelm.items.[].system.traits.value.[]} (25 different values)
                    [integrated] : empty
                    [rarity] : string {Lost Omens: Highhelm.items.[].system.traits.rarity} (same value: 'common')
                    [traditions] : array<string> {Lost Omens: Highhelm.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {Lost Omens: Highhelm.items.[].system.traits.traditions.[]} (4 different values)
                            'divine' (x4)
                            'occult' (x3)
                            'arcane' (x2)
                            'primal' (x1)
                [weaponType] : object {Lost Omens: Highhelm.items.[].system.weaponType}
                    value : string {Lost Omens: Highhelm.items.[].system.weaponType.value} (2 different values)
                        'melee' (x10)
                        'ranged' (x2)
            type : string {Lost Omens: Highhelm.items.[].type} (5 different values)
                'action' (x32)
                'melee' (x12)
                'spell' (x5)
                'spellcastingEntry' (x2)
                'shield' (x1)
            [_stats] : object {Lost Omens: Highhelm.items.[]._stats}
                compendiumSource : string {Lost Omens: Highhelm.items.[]._stats.compendiumSource} (16 different values)
    name : string {Lost Omens: Highhelm.name} (all different values)
    system : object {Lost Omens: Highhelm.system}
        abilities : object {Lost Omens: Highhelm.system.abilities}
            cha : object {Lost Omens: Highhelm.system.abilities.cha}
                mod : integer {Lost Omens: Highhelm.system.abilities.cha.mod} (4 different values)
                    0 (x3)
                    3 (x1)
                    2 (x1)
                    -2 (x1)
            con : object {Lost Omens: Highhelm.system.abilities.con}
                mod : integer {Lost Omens: Highhelm.system.abilities.con.mod} (2 different values)
                    4 (x5)
                    3 (x1)
            dex : object {Lost Omens: Highhelm.system.abilities.dex}
                mod : integer {Lost Omens: Highhelm.system.abilities.dex.mod} (4 different values)
                    2 (x2)
                    3 (x2)
                    1 (x1)
                    6 (x1)
            int : object {Lost Omens: Highhelm.system.abilities.int}
                mod : integer {Lost Omens: Highhelm.system.abilities.int.mod} (3 different values)
                    -4 (x3)
                    2 (x2)
                    1 (x1)
            str : object {Lost Omens: Highhelm.system.abilities.str}
                mod : integer {Lost Omens: Highhelm.system.abilities.str.mod} (5 different values)
                    5 (x2)
                    4 (x1)
                    8 (x1)
                    6 (x1)
                    2 (x1)
            wis : object {Lost Omens: Highhelm.system.abilities.wis}
                mod : integer {Lost Omens: Highhelm.system.abilities.wis.mod} (4 different values)
                    2 (x2)
                    3 (x2)
                    6 (x1)
                    5 (x1)
        attributes : object {Lost Omens: Highhelm.system.attributes}
            ac : object {Lost Omens: Highhelm.system.attributes.ac}
                details : string {Lost Omens: Highhelm.system.attributes.ac.details} (same value: '')
                value : integer {Lost Omens: Highhelm.system.attributes.ac.value} (5 different values)
                    20 (x2)
                    17 (x1)
                    40 (x1)
                    24 (x1)
                    35 (x1)
            allSaves : object {Lost Omens: Highhelm.system.attributes.allSaves}
                value : string {Lost Omens: Highhelm.system.attributes.allSaves.value} (same value: '')
            hp : object {Lost Omens: Highhelm.system.attributes.hp}
                details : string {Lost Omens: Highhelm.system.attributes.hp.details} (same value: '')
                max : integer {Lost Omens: Highhelm.system.attributes.hp.max} (5 different values)
                    60 (x2)
                    35 (x1)
                    280 (x1)
                    120 (x1)
                    250 (x1)
                temp : integer {Lost Omens: Highhelm.system.attributes.hp.temp} (same value: 0)
                value : integer {Lost Omens: Highhelm.system.attributes.hp.value} (5 different values)
                    60 (x2)
                    35 (x1)
                    280 (x1)
                    120 (x1)
                    250 (x1)
            speed : object {Lost Omens: Highhelm.system.attributes.speed}
                otherSpeeds : array<object> {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds.[]}
                        type : string {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            'fly' (x2)
                            'climb' (x2)
                            'burrow' (x1)
                        value : integer {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds.[].value} (4 different values)
                            15 (x2)
                            35 (x1)
                            25 (x1)
                            40 (x1)
                value : integer {Lost Omens: Highhelm.system.attributes.speed.value} (4 different values)
                    25 (x3)
                    35 (x1)
                    0 (x1)
                    40 (x1)
            [immunities] : array<object> {Lost Omens: Highhelm.system.attributes.immunities}
                Length: min=1 max=2
                Value type: object {Lost Omens: Highhelm.system.attributes.immunities.[]}
                    exceptions : array<> {Lost Omens: Highhelm.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Lost Omens: Highhelm.system.attributes.immunities.[].type} (3 different values)
                        'magic' (x1)
                        'precision' (x1)
                        'swarm-mind' (x1)
            resistances : array<> {Lost Omens: Highhelm.system.attributes.resistances}
                Length: min=0 max=0
                Value type: empty
            [weaknesses] : array<object> {Lost Omens: Highhelm.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {Lost Omens: Highhelm.system.attributes.weaknesses.[]}
                    exceptions : array<> {Lost Omens: Highhelm.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Lost Omens: Highhelm.system.attributes.weaknesses.[].type} (2 different values)
                        'unholy' (x1)
                        'fire' (x1)
                    value : integer {Lost Omens: Highhelm.system.attributes.weaknesses.[].value} (same value: 15)
        details : object {Lost Omens: Highhelm.system.details}
            blurb : string {Lost Omens: Highhelm.system.details.blurb} (same value: '')
            languages : object {Lost Omens: Highhelm.system.details.languages}
                details : string {Lost Omens: Highhelm.system.details.languages.details} (3 different values)
                    '' (x4)
                    'telepathy 100 feet' (x1)
                    '(can\'t speak any language)' (x1)
                value : array<string> {Lost Omens: Highhelm.system.details.languages.value}
                    Length: min=0 max=5
                    Value type: string {Lost Omens: Highhelm.system.details.languages.value.[]} (7 different values)
                        'common' (x1)
                        'dwarven' (x1)
                        'empyrean' (x1)
                        'petran' (x1)
                        'pyric' (x1)
                        'aklo' (x1)
                        'chthonian' (x1)
            level : object {Lost Omens: Highhelm.system.details.level}
                value : integer {Lost Omens: Highhelm.system.details.level.value} (5 different values)
                    4 (x2)
                    2 (x1)
                    15 (x1)
                    7 (x1)
                    14 (x1)
            privateNotes : string {Lost Omens: Highhelm.system.details.privateNotes} (same value: '')
            publicNotes : string {Lost Omens: Highhelm.system.details.publicNotes} (all different values)
            publication : object {Lost Omens: Highhelm.system.details.publication}
                license : string {Lost Omens: Highhelm.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Lost Omens: Highhelm.system.details.publication.remaster} (same value: False)
                title : string {Lost Omens: Highhelm.system.details.publication.title} (same value: 'Pathfinder Lost Omens Highhelm')
        initiative : object {Lost Omens: Highhelm.system.initiative}
            statistic : string {Lost Omens: Highhelm.system.initiative.statistic} (same value: 'perception')
        perception : object {Lost Omens: Highhelm.system.perception}
            details : string {Lost Omens: Highhelm.system.perception.details} (3 different values)
                '' (x4)
                'blindsight (precise) 120 feet' (x1)
                'bloodsense (precise) 120 feet' (x1)
            mod : integer {Lost Omens: Highhelm.system.perception.mod} (5 different values)
                14 (x2)
                8 (x1)
                11 (x1)
                29 (x1)
                25 (x1)
            senses : array<object> {Lost Omens: Highhelm.system.perception.senses}
                Length: min=0 max=2
                Value type: object {Lost Omens: Highhelm.system.perception.senses.[]}
                    [acuity] : string {Lost Omens: Highhelm.system.perception.senses.[].acuity} (2 different values)
                        'imprecise' (x3)
                        'precise' (x2)
                    [range] : integer {Lost Omens: Highhelm.system.perception.senses.[].range} (2 different values)
                        60 (x4)
                        30 (x1)
                    type : string {Lost Omens: Highhelm.system.perception.senses.[].type} (5 different values)
                        'scent' (x3)
                        'darkvision' (x2)
                        'truesight' (x1)
                        'low-light-vision' (x1)
                        'tremorsense' (x1)
        resources : object {Lost Omens: Highhelm.system.resources}
        saves : object {Lost Omens: Highhelm.system.saves}
            fortitude : object {Lost Omens: Highhelm.system.saves.fortitude}
                saveDetail : string {Lost Omens: Highhelm.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Lost Omens: Highhelm.system.saves.fortitude.value} (5 different values)
                    11 (x2)
                    14 (x1)
                    29 (x1)
                    18 (x1)
                    0 (x1)
            reflex : object {Lost Omens: Highhelm.system.saves.reflex}
                saveDetail : string {Lost Omens: Highhelm.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Lost Omens: Highhelm.system.saves.reflex.value} (5 different values)
                    8 (x2)
                    6 (x1)
                    23 (x1)
                    15 (x1)
                    0 (x1)
            will : object {Lost Omens: Highhelm.system.saves.will}
                saveDetail : string {Lost Omens: Highhelm.system.saves.will.saveDetail} (same value: '')
                value : integer {Lost Omens: Highhelm.system.saves.will.value} (all different values)
        skills : object {Lost Omens: Highhelm.system.skills}
            athletics : object {Lost Omens: Highhelm.system.skills.athletics}
                base : integer {Lost Omens: Highhelm.system.skills.athletics.base} (all different values)
                [special] : array<object> {Lost Omens: Highhelm.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Lost Omens: Highhelm.system.skills.athletics.special.[]}
                        base : integer {Lost Omens: Highhelm.system.skills.athletics.special.[].base} (same value: 12)
                        label : string {Lost Omens: Highhelm.system.skills.athletics.special.[].label} (same value: 'to Grapple')
                        predicate : array<string> {Lost Omens: Highhelm.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Lost Omens: Highhelm.system.skills.athletics.special.[].predicate.[]} (same value: 'action:grapple')
            [acrobatics] : object {Lost Omens: Highhelm.system.skills.acrobatics}
                base : integer {Lost Omens: Highhelm.system.skills.acrobatics.base} (same value: 10)
            [crafting] : object {Lost Omens: Highhelm.system.skills.crafting}
                base : integer {Lost Omens: Highhelm.system.skills.crafting.base} (same value: 28)
            [deception] : object {Lost Omens: Highhelm.system.skills.deception}
                base : integer {Lost Omens: Highhelm.system.skills.deception.base} (same value: 10)
            [intimidation] : object {Lost Omens: Highhelm.system.skills.intimidation}
                base : integer {Lost Omens: Highhelm.system.skills.intimidation.base} (same value: 8)
            [religion] : object {Lost Omens: Highhelm.system.skills.religion}
                base : integer {Lost Omens: Highhelm.system.skills.religion.base} (same value: 28)
            stealth : object {Lost Omens: Highhelm.system.skills.stealth}
                base : integer {Lost Omens: Highhelm.system.skills.stealth.base} (3 different values)
                    12 (x1)
                    15 (x1)
                    28 (x1)
                [special] : array<object> {Lost Omens: Highhelm.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {Lost Omens: Highhelm.system.skills.stealth.special.[]}
                        base : integer {Lost Omens: Highhelm.system.skills.stealth.special.[].base} (same value: 17)
                        label : string {Lost Omens: Highhelm.system.skills.stealth.special.[].label} (same value: 'in rocky environments')
                        predicate : array<string> {Lost Omens: Highhelm.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Lost Omens: Highhelm.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:rocky')
            [survival] : object {Lost Omens: Highhelm.system.skills.survival}
                base : integer {Lost Omens: Highhelm.system.skills.survival.base} (3 different values)
                    6 (x1)
                    10 (x1)
                    15 (x1)
                special : array<object> {Lost Omens: Highhelm.system.skills.survival.special}
                    Length: min=1 max=1
                    Value type: object {Lost Omens: Highhelm.system.skills.survival.special.[]}
                        base : integer {Lost Omens: Highhelm.system.skills.survival.special.[].base} (same value: 17)
                        label : string {Lost Omens: Highhelm.system.skills.survival.special.[].label} (same value: 'to Track a bleeding creature')
                        predicate : array<string> {Lost Omens: Highhelm.system.skills.survival.special.[].predicate}
                            Length: min=2 max=2
                            Value type: string {Lost Omens: Highhelm.system.skills.survival.special.[].predicate.[]} (2 different values)
                                'action:track' (x1)
                                'target:condition:bleed' (x1)
        traits : object {Lost Omens: Highhelm.system.traits}
            rarity : string {Lost Omens: Highhelm.system.traits.rarity} (3 different values)
                'common' (x2)
                'unique' (x2)
                'uncommon' (x2)
            size : object {Lost Omens: Highhelm.system.traits.size}
                value : string {Lost Omens: Highhelm.system.traits.size.value} (3 different values)
                    'med' (x3)
                    'huge' (x2)
                    'lg' (x1)
            value : array<string> {Lost Omens: Highhelm.system.traits.value}
                Length: min=1 max=6
                Value type: string {Lost Omens: Highhelm.system.traits.value.[]} (12 different values)
    type : string {Lost Omens: Highhelm.type} (same value: 'npc')